Tuesday, February 19, 2008

Clickers in High School

After fruitlessly searching Google for a non-college related application of clickers, I finally changed my search strategy (duh!) and found an article about clickers being used in a high school. I find it fascinating that most of the classrooms using clickers are related to the sciences.

I chose this article because it was current and talked about clickers in high school. I think clickers can help teachers receive feedback from all students but I don't completely understand why they make the students more talkative. Anything that can get quiet students to participate is a good thing.

I especially liked how this article tied in with our discussion of last week on gaming. The physics teacher turned a practice pop quiz into a game with the winning student's rocket ship landing on Mars. Sounds like fun and a good incentive for students to study harder so that they can win next time.

4 comments:

Ace said...

I loved the article, maybe I am a bit biased since I am from Long Island and Great Neck is 3 towns over from where I grew up, but with that said I am really fascinated by this idea and how well it motivates students.

Ms. Kerr said...

I love the "make it fun" philosophy of the physics teacher in this article and can definitely see how clickers and games would do exactly that.

It was also interesting to read about how the rapid pace of questions presented in clicker lessons stressed out a couple students though- That's certainly something to keep in mind when we use them.

Confused Student said...

Ace...
I also like that students for the most part find the use of clickers motivating. Although I still feel teachers could incorporate many of the same strategies into their teaching, the immediate feedback of all students would be hard to recreate.

Confused Student said...

techlearner...
Physics fun? Who knew? :)

Hopefully the student who felt the quiz went too quickly also felt they could speak up and let the teacher know. I would hate to think that a student didn't reach their full potential due to a random time limit.